------------------------------------------------------------------------------- Author : The Watcher (Chris Page) Contact Info : chris@starforge.co.uk Homepage : http://t2.starforge.co.uk/ Date of Release : TBD ------------------------------------------------------------------------------- Description : "There are those that lead, and those that follow. The casual observer only sees a distorted picture, a twisted image of reality, and never sees that those who would wish to be one are often the other. It takes a truly singular mind to lead, and not to follow." -- Notes on the City. Ever since his mysterious arrival, Master Nightfall has been the centre of much attention and rumour. The opening of the Circle of Stone and Shadow merely added to this, but it appears to have had an interesting side-effect on the city. Housing Nightfall's collection of impressive (if dubiously-sourced) exhibits, boldly and publicly displayed amidst the grandiosely-decorated edifice, it has been turning heads throughout the City for nearly a year now. While Nightfall is facing numerous real dangers from the City Wardens, the local nobles - never content to allow an outsider upstage them, especially so dramatically - appear to have taken to making increasingly flagrant attempts at gaudy imitation, in order to combat Nightfall's increasing influence in their own special way. One of the first to attempt an "emulation" of the Circle - Gervais Xavier, a rich, young braggart of old High Towne money - decided to convert one of his family halls into a library and gallery for the "public" (which, to Xavier, means that only those deemed well-bred enough by the overzealous gate guards ever get in). In keeping with the expected clientele, Xavier has stocked the shelves, walls, and display cases with as many expensive and rare items as his greasy palms could appropriate from his family's estate and the houses of others loyal to him. On its own, this would make the library an interesting target, but rumour has it that Xavier, worried by recent big acquisitions by the Circle, has managed to secure several extremely rare pieces on loan from a little-known collector in Arkford. The pieces were delivered to the library two days ago, and my fences already have a small queue of people interested in obtaining them. The first, a bizarre statuette called Gillman's Bane, allegedly of no known metal, is claimed by the Arkford collector to be older than mankind. It is apparently held somewhere in the exhibition room on the top floor of the library. Somewhere nearby should be a curious box containing a gemstone called the Whisperer's Stone - and I've been told that I can't just lift the stone, I need to retrieve it in the box. In the reading room on the first floor, a metal-clasped, sealed book should be on display. This is allegedly the Tome of Al-Azif, and on its own it is worth a high price... but somewhere in the library, perhaps in Xavier's personal office on the second floor, there should be an ornate key that can open the seal, and getting that as well would help loosen some purse-strings... The last of the "public" patrons has just left, and the night shift guards have been doing their rounds long enough to be thoroughly bored. I've managed to come by a map from someone who claimed to have worked on converting the place, and everything should be set... Time to find a way in... Notes : This mission started out as my entry into Uncadonego's No Pressure (un)Contest. Despite missing the deadline by... a little bit... it represents my late and hugely over-ambitious contribution to the (un)Contest. It is highly recommended that you play this mission with the Thief Enhancement Pack ( http://www.ttlg.com/forums/showthread.php?t=118999 ) installed, although the most 'vital' upgraded objects are included with this map. ------------------------------------------------------------------------------- Playing Information : Game : Thief 2: The Metal Age Mission Title : Xavier's Library File Name : Miss20 Difficulty Settings : TBD Equipment Store : Yes Map : Yes Auto Map : TBD New Objects : Yes New Creatures : No New Graphics : Yes New Sounds : No Multi-Language Support : No EAX Settings : Yes CamVator Intro : No Briefing : No Difficulty Level Info : TBD ------------------------------------------------------------------------------- Construction : Base : From scratch. Build Time : TBD Mugs of tea consumed : About 1014. Amount of hair lost : Enough for about 4 wigs. ------------------------------------------------------------------------------- Known Bugs : ------------------------------------------------------------------------------- Custom resource credits : Wherever possible, I have attempted to keep track of the different custom resources used in this mission. The information shown below reflects the sources of these resources to the best of my knowledge, if any information appears to be missing or incorrect, contact me and I will revise it accordingly. Textures: David Gurrea (http://www.davegh.com/) Alun David Bestor (http://www.washboardabs.net/thief/) Several sourced from CG Textures, modified by the author. Some textures in the Thief Enhancement Pack (including some from below). Some textures from CoSaS Resource Packs (see models below). book01 to book17 from Pinkdot. Textures created from photos or renderings by the author. Models: CoSaS Resource Packs * - Resource Pack 2: Ports (cosaspt812, porticu8) - Resource Pack 3: 18 Keys (coskey01 ) - Resource Pack 6: 103 Chairs (including R Soul's UV fix) (jcg-cuscoj08, jcg-cushcou7, jcg-vformch2, jcg-vicwch05) - Resource Pack 13: 58 Tables and stands (gdhcabtable, dghdeskmd, dgphutch, dgrcabtable, dgrtable, jtg-coftab16 jtg-sidtabR3) - Resource Pack 15: Lights of all types (el_flsh1, el_flsh2, el_hang2, gldlite1, gldlite3, gldlite4) - Resource PAck 18: Clothes (jcg-jerkin08, jcg-jerkin14) - Resource Pack 22: Pub set (goblet1, tankard2, wrack1) - Resource Pack 23: Bathroom (hngtwl, vla) - Resource Pack 24: Gambling (deck) CoSaS Mission X ** - Lockable switch, and matching normal switch (lockswitch, irliteswitch) - Kitchen faucet (Originally by Targa, reskinned by Team CoSaS) (fauc) Eshaktaar - Attic door (atticdor) - Bank lamp (banklamp) - New Switches (alrmbut, button2, button, control, elevbut, lever03, rbuzzer, swcharc, swcharcb, swchthr, swchup, swchupb, swchupc) - MuseumPedestal (muspedes) - Oil Lantern (olantern) Schwaa - Coat Rack (s_coatrack) - Locker (s_lockr1) - Bathroom sink and handle (s_oldsink, s_sinkhandle) Enhancement Pack (models in EP, but I don't know original author) - Barrels and Crates (Barrel*, WCrat*) - Footlocker (footlock) Jason Otto - Smoke bomb (smokbomb) Alun David Bestor (http://www.washboardabs.net/thief/) - Double light shaft (dshaftbl) Targa - Healing potion (Vile1) * CoSaS resource packs contain objects and textures created by Schwaa, Redleaf, Yametha, Pkaa, Saturnine, CRC, & Digital Nightfall. Please refer to the CoSaS resource packs for original files whenever possible. ** CoSaS Mission X resources are used by kind permission of Digital Nightfall. In addition to the models listed above, the textures 'bluebutt.gif', 'goldlight1h.gif', 'lockswitch.gif', and 'whitbutt.gif' are from Mission X. Please contact Digital Nightfall if you wish to use these resources, I can not grant such permission. List of original models by the author, provided for ease of reference (all *s in the following list are wildcards, indicating that several files share variations of the same name): bc3x13*, bc5x12*, bc1012*, blocks1, blocks2, bunkbed, cardbar*, catfl*, celdoorf, cellbeam, cellbr*, chnshlf, chtchdr, cscab4, cwinner, cwinout, dcab2*, dcaselid, dispcase, doorarc, doorls, doorrs, electspo3, erail1, fanlghtd, fanlghtl, fanlight, gillbane, h2otank, hangbrse, hangfog, irongate, kcabdrl, kcabdrr, klowcabs, kupcabs, libtable, libtabm, libtlght, lowdoors, lrail45x6, lrail85, lrail115 notebrd, ntorch, oldsmallgas, picframe, piclght, pumptube radiator, rail10x4, rail11x5, railc1, railc2, shinetrp, smallgas, spire, srail1, strlant3, strlant4, sur2p5x7, sur4x6, sur5p5x6, tchands, tcinner, tcmecha, tcouter, tdshlgh, turbine3, twcoil01, twctab, twgring, twleaf1, twleaf2, twlockdr, twlocker, twpicf*, twpot*, twrail2, twrail3, twrail4, twrail, twsgrate, twshpipe, twsopipe, twstaffd, twsvpipe, twtbllmp, twtrnsf1, twtrunk1, twtrunk2, twtube6, twvstove, twwcgent, twwclad, twwdchr, twwin4x9, twwin5x9, twwin9x9, vbexpipe, vbopipe, vbwipipe, vicbdoor, vicbfire, vicboiler, vicbpipe wallamp, wallball, wallsupp, walstop, watpump, wdbench, wellrim, win2x6, win4x6, win5p5x6, wooddets, wrack1 Note that some models by the author may share textures with 3rd party objects. If you want to use any of the original textures or models in your missions, please do so provided that credit is given and the license terms given below are followed. ------------------------------------------------------------------------------- Special Thanks to : In no particular order, I would like to extend special thanks to - Digital Nightfall for his generosity, helpfulness, and for creating TTLG. - Nameless Voice for NVScript, and for putting together the TEP. - The CoSaS team for their immense effort and their willingness to share their work with Dromed developers. - All the contributors to the TEP. - All the regulars in The Editor's Guild for their assistance and encouragement. ------------------------------------------------------------------------------- Loading Info : Runs from DarkLoader. Leave the file ZIPPED - DO NOT UNZIP this file, put the .zip file into whatever folder/directory you want to on your hard drive, then in Darkloader setup, point to this folder/directory, and the mission should show up in the Darkloader main screen. ------------------------------------------------------------------------------- Copyright Info : This mission is Copyright © 2010 Chris Page. Some Rights Reserved. All original material included with this level is released under the terms of the Creative Commons Attribution-Non-Commercial-Share Alike 2.0 UK: England & Wales Licence. This means that you may copy and distribute the material, and share it with others, provided that: it is not used commercially; you include full attribution; and you do not attempt to release the material under any other license without my permission. For more details, see http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ Distribution of this level is allowed as long as it is free and the package is kept intact. You may not include this level in any map pack without my permission. This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.