Scripting:TWBaseTrigger

Building pieces of another world.
Revision as of 21:39, 20 June 2020 by gravatar The Watcher [userbureaucratsysopPHRhYmxlIGNsYXNzPSJ0d3BvcHVwIj48dHI+PHRkIGNsYXNzPSJ0d3BvcHVwLWVudHJ5dGl0bGUiPkdyb3Vwczo8L3RkPjx0ZD51c2VyPGJyIC8+YnVyZWF1Y3JhdDxiciAvPnN5c29wPGJyIC8+PC90ZD48L3RyPjwvdGFibGU+] (talk | contribs) (Created page with "All the scripts with "Trigger" in their name inherit from this base trigger script and they send messages - usually <code>TurnOn</code> or <code>TurnOff</code> - in response t...")
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All the scripts with "Trigger" in their name inherit from this base trigger script and they send messages - usually TurnOn or TurnOff - in response to some kind event in the level. All TWTrigger...whatever... scripts support the following arguments in the Editor -> Design Note. [ScriptName] here is the name of the script as you entered it into the S->Scripts property.



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  • gravatar The Watcher [userbureaucratsysopPHRhYmxlIGNsYXNzPSJ0d3BvcHVwIj48dHI+PHRkIGNsYXNzPSJ0d3BvcHVwLWVudHJ5dGl0bGUiPkdyb3Vwczo8L3RkPjx0ZD51c2VyPGJyIC8+YnVyZWF1Y3JhdDxiciAvPnN5c29wPGJyIC8+PC90ZD48L3RyPjwvdGFibGU+]