Missions: Difference between revisions
The Watcher [PHRhYmxlIGNsYXNzPSJ0d3BvcHVwIj48dHI+PHRkIGNsYXNzPSJ0d3BvcHVwLWVudHJ5dGl0bGUiPkdyb3Vwczo8L3RkPjx0ZD51c2VyPGJyIC8+YnVyZWF1Y3JhdDxiciAvPnN5c29wPGJyIC8+PC90ZD48L3RyPjwvdGFibGU+] (talk | contribs) (Replaced content with "{{Xavier's Library}}") |
The Watcher [PHRhYmxlIGNsYXNzPSJ0d3BvcHVwIj48dHI+PHRkIGNsYXNzPSJ0d3BvcHVwLWVudHJ5dGl0bGUiPkdyb3Vwczo8L3RkPjx0ZD51c2VyPGJyIC8+YnVyZWF1Y3JhdDxiciAvPnN5c29wPGJyIC8+PC90ZD48L3RyPjwvdGFibGU+] (talk | contribs) No edit summary |
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{{Xavier's Library}} | {{:Xavier's Library}} |
Revision as of 11:27, 27 August 2011
Mission: Xavier's Library | |
Status | Slow progress |
---|---|
Release date | Not available |
Readme file | Xavier.txt |
Game | Thief 2 |
Screenshots | Xavier's Library |
Download | Not available |
Xavier's Library
This mission began life as my entry into uncadonego's No Pressure (Un)Contest from 2009. I've missed the 'Christmas 2009' deadline by just a little - first I made the mistake of exceeding the suggested size, then I decided to go for complicated details, and then Life Happened. What should have been a couple of months is now a couple of years...
The mission is a 'mansion-like' affair, providing multiple entry and exit points and a few twists. Architecturally, the main building in the mission is based around a real structure in my home town (which actually contains a real library!), and a number of textures used in building the mission come from photographs I have taken of the building. Externally the structures are very similar, internally they are completely different (partly as a concession to the Dark engine's limitations, partly out of gameplay necessity).
I should also note that the easily scared may want to avoid this mission. The mission does not involve undead enemies, but it does involve some features designed to be scary.
More details