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- | title = TWScript | name = TWScript2 KB (386 words) - 17:01, 21 June 2020
File:TWScript 1.0.7z (124 KB) - 07:50, 7 March 2013File:TWScript-1.1.7z (127 KB) - 22:34, 10 May 2013File:TWScript-2.0a.7z (158 KB) - 22:31, 10 June 2013File:TWScript-2.0.1a.7z (158 KB) - 23:42, 15 June 2013File:TWScript-2.0.2.7z (159 KB) - 10:45, 19 June 2013File:TWScript-2.0.4.7z (191 KB) - 22:10, 21 July 2013File:TWScript-2.0.5.7z (191 KB) - 15:51, 24 July 2013File:TWScript-2.0.6.7z (192 KB) - 21:47, 26 July 2013File:TWScript-2.0.7.7z (193 KB) - 22:38, 28 July 2013
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- ...building the scripts is available at GitHub: https://github.com/TheWatcher/twscript If you fork the code on GitHub and make any useful additions to any of the The TWScript source is organised into a number of directories:2 KB (292 words) - 11:18, 21 June 2014
- | title = [[Scripting:TWScript|TWScript Documentation]] | list1 = [[Scripting:TWScript|TWScript]] {{dot}} [[Scripting:Changes|Changes]] {{dot}} [[Scripting:Version Checkin1 KB (123 words) - 10:52, 25 June 2020
- #REDIRECT [[Scripting:TWScript]]32 bytes (3 words) - 21:14, 18 June 2014
- | title = TWScript | name = TWScript2 KB (386 words) - 17:01, 21 June 2020
- ...clude in the <code>Editor -> Design Note</code> for any object that uses a TWScript script. <code>[ScriptName]</code> here is the name of the script as you ent989 bytes (149 words) - 22:42, 20 June 2020
- | right2 = [[Scripting:TWScript|Scripting]]1 KB (202 words) - 21:15, 18 June 2014
- develop your own scripts, or just want to bugfix and recompile twscript, # the twscript code.11 KB (1,854 words) - 21:04, 12 September 2014
- ...bscript/Script.h</code> and <code>pubscript/Script.cpp</code> files in the twscript source. These files are taken from Telliamed's publicscripts package, so yo3 KB (556 words) - 20:26, 11 September 2014
- Obviously before you begin you should make sure that TWScript is loaded in your FM, or you'll end up with AIs constantly breathing out st5 KB (773 words) - 10:49, 25 June 2020
- The various scripts provided within the TWScript package use the <code>Editor -> Design Note</code> feature in Dromed to sto6 KB (1,005 words) - 16:37, 19 June 2020
- Obviously before you begin you should make sure that TWScript is loaded in your FM, otherwise no AIs will spawn.6 KB (1,050 words) - 13:54, 25 June 2020
- ...s Render Type to 'Normal'. An example using this setup can be found in the TWScript Demo mission.7 KB (1,066 words) - 18:15, 22 June 2020