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- TWTriggerAIEcologyDespawn is a script that despawns slain AIs, generally ones spawned by [[Scripting:2 KB (256 words) - 17:34, 22 June 2020
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- ...ain AIs, you can use this instead of [[Scripting:TWTriggerAIEcologyDespawn|TWTriggerAIEcologyDespawn]], but note that you will be using up object IDs if you do so. ...ve a corpse when they are slain, use [[Scripting:TWTriggerAIEcologyDespawn|TWTriggerAIEcologyDespawn]] instead.1 KB (162 words) - 17:40, 22 June 2020
- ...erAIAware|TWTriggerAIAware]] {{dot}} [[Scripting:TWTriggerAIEcologyDespawn|TWTriggerAIEcologyDespawn]] {{dot}} [[Scripting:TWTriggerAIEcologySlain|TWTriggerAIEcologySlain]] {{d1 KB (123 words) - 10:52, 25 June 2020
- * [[Scripting:TWTriggerAIEcologyDespawn|TWTriggerAIEcologyDespawn]] - despawn slain AIs2 KB (222 words) - 20:51, 22 June 2020
- ...e AI Ecology is notified'' - use the [[Scripting:TWTriggerAIEcologyDespawn|TWTriggerAIEcologyDespawn]], [[Scripting:TWTriggerAIEcologySlain|TWTriggerAIEcologySlain]], or [[Scri * [[Scripting:TWTriggerAIEcologyDespawn|TWTriggerAIEcologyDespawn]] - despawn slain AIs7 KB (1,066 words) - 18:15, 22 June 2020
- TWTriggerAIEcologyDespawn is a script that despawns slain AIs, generally ones spawned by [[Scripting:2 KB (256 words) - 17:34, 22 June 2020
- ** <code>TWTriggerAIEcologyDespawn</code> if the AI leaves a corpse behind on the map (anything descending fro6 KB (1,050 words) - 13:54, 25 June 2020