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- TWTriggerAIEcologySlain should be used on AIs spawned by a [[Scripting:TWTrapAIEcology|TWTrapAIEcol1 KB (162 words) - 18:40, 22 June 2020
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- ...eave a visible corpse - you should use [[Scripting:TWTriggerAIEcologySlain|TWTriggerAIEcologySlain]] to update the AIEcology instead of this script, as the AI may despawn bef * [[Scripting:TWTriggerAIEcologySlain|TWTriggerAIEcologySlain]] - notify the Ecology that a spawned AI has been slain2 KB (256 words) - 18:34, 22 June 2020
- ...wn|TWTriggerAIEcologyDespawn]] {{dot}} [[Scripting:TWTriggerAIEcologySlain|TWTriggerAIEcologySlain]] {{dot}} [[Scripting:TWTriggerAIEcologyFireShadow|TWTriggerAIEcologyFireSh1 KB (123 words) - 11:52, 25 June 2020
- * [[Scripting:TWTriggerAIEcologySlain|TWTriggerAIEcologySlain]] - notify the Ecology that a spawned AI has been slain2 KB (222 words) - 21:51, 22 June 2020
- ...gyDespawn|TWTriggerAIEcologyDespawn]], [[Scripting:TWTriggerAIEcologySlain|TWTriggerAIEcologySlain]], or [[Scripting:TWTriggerAIEcologyFireshadow|TWTriggerAIEcologyFireshadow * [[Scripting:TWTriggerAIEcologySlain|TWTriggerAIEcologySlain]] - notify the Ecology that a spawned AI has been slain7 KB (1,066 words) - 19:15, 22 June 2020
- TWTriggerAIEcologySlain should be used on AIs spawned by a [[Scripting:TWTrapAIEcology|TWTrapAIEcol1 KB (162 words) - 18:40, 22 June 2020
- ** <code>TWTriggerAIEcologySlain</code> if the AI does not leave a corpse (for example, if you are spawning6 KB (1,050 words) - 14:54, 25 June 2020