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File:Scripting Resourcer.png (651 × 532 (63 KB)) - 20:42, 17 June 2014File:Scripting tdmgcc.png (677 × 342 (33 KB)) - 21:58, 10 September 2014
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- | name = Scripting:Navbox | title = [[Scripting:TWScript|TWScript Documentation]]1 KB (123 words) - 11:52, 25 June 2020
- TWTriggerAIEcologySlain should be used on AIs spawned by a [[Scripting:TWTrapAIEcology|TWTrapAIEcology]] that vanish when slain (like elementals). ...not want to remove the corpses of slain AIs, you can use this instead of [[Scripting:TWTriggerAIEcologyDespawn|TWTriggerAIEcologyDespawn]], but note that you wi1 KB (162 words) - 18:40, 22 June 2020
- ...o the arguments given in the [[Scripting:TWBaseScript|TWBaseScript]] and [[Scripting:TWBaseTrigger|TWBaseTrigger]] documentation. : '''Type''': [[Scripting:Design_Note#time|time]]2 KB (222 words) - 21:51, 22 June 2020
- ...gyDespawn is a script that despawns slain AIs, generally ones spawned by [[Scripting:TWTrapAIEcology|TWTrapAIEcology]] and it informs the AIEcology that the AI ...wns itself - that is, it doesn't leave a visible corpse - you should use [[Scripting:TWTriggerAIEcologySlain|TWTriggerAIEcologySlain]] to update the AIEcology i2 KB (256 words) - 18:34, 22 June 2020
- #REDIRECT [[Scripting:TWScript]]32 bytes (3 words) - 22:14, 18 June 2014
- | list3 = [[Tutorials:Contents|Tutorials]] {{·}} [[Scripting:Contents|Scripting]] {{·}} [[Resources]] {{·}} [[Links]]747 bytes (77 words) - 20:45, 17 June 2014
- : '''Type''': [[Scripting:Design_Note#bool|boolean]] {{Scripting:Navbox}}989 bytes (149 words) - 23:42, 20 June 2020
- : '''Type''': [[Scripting:Design_Note#string|string]] : '''Type''': [[Scripting:Design_Note#string|string]]4 KB (640 words) - 23:40, 20 June 2020
- : '''Type''': [[Scripting:Design_Note#string|string]] : '''Type''': [[Scripting:Design_Note#string|string]]4 KB (652 words) - 22:51, 21 June 2020
- | right2 = [[Scripting:TWScript|Scripting]]1 KB (202 words) - 22:15, 18 June 2014
- ...y during play. For a full tutorial for setting up a simple AIEcology see [[Scripting:AIEcologyTutorial|AIEcologyTutorial]]. ...awn]], [[Scripting:TWTriggerAIEcologySlain|TWTriggerAIEcologySlain]], or [[Scripting:TWTriggerAIEcologyFireshadow|TWTriggerAIEcologyFireshadow]] scripts to make7 KB (1,066 words) - 19:15, 22 June 2020
- The full setup for the effect is somewhat complicated - please see the [[Scripting:AIBreathTutorial|AI Breath Tutorial]] for an example setup. ...o the arguments given in the [[Scripting:TWBaseScript|TWBaseScript]] and [[Scripting:TWBaseTrap|TWBaseTrap]] documentation.7 KB (1,081 words) - 16:18, 23 June 2020
- ...have installed. Luckily, there is a way to find out: follow the steps in [[Scripting:Version Checking|Version Checking]] if you need to work out which version i {{Scripting:Navbox}}2 KB (386 words) - 18:01, 21 June 2020
- Assuming you have followed the instructions in the [[Scripting:Build_Environment|Build Environment]] page, you now have a working compilat {{Scripting:Navbox}}3 KB (556 words) - 21:26, 11 September 2014
- As noted in the documentation for [[Scripting:TWTrapAIEcology|TWTrapAIEcology]], the locations at which the TWTrapAIEcolo * Add <code>Editor -> Design Note</code> and in the box set any of the [[Scripting:TWTrapAIEcology|TWTrapAIEcology]] parameters you want for your level, for e6 KB (1,050 words) - 14:54, 25 June 2020
- {{Scripting:Navbox}}2 KB (292 words) - 12:18, 21 June 2014
- ...fying values of this type is complicated, so for clarity it is described [[Scripting:Targeting|on its own page]]. {{Scripting:Navbox}}6 KB (1,005 words) - 17:37, 19 June 2020
- {{Scripting:Navbox}}2 KB (350 words) - 22:07, 18 June 2014
- {{Scripting:Navbox}}3 KB (398 words) - 22:03, 18 June 2014
- {{Scripting:Navbox}}5 KB (773 words) - 11:49, 25 June 2020