Objects:Contents

Building pieces of another world.
Revision as of 21:24, 18 October 2011 by gravatar The Watcher [userbureaucratsysopPHRhYmxlIGNsYXNzPSJ0d3BvcHVwIj48dHI+PHRkIGNsYXNzPSJ0d3BvcHVwLWVudHJ5dGl0bGUiPkdyb3Vwczo8L3RkPjx0ZD51c2VyPGJyIC8+YnVyZWF1Y3JhdDxiciAvPnN5c29wPGJyIC8+PC90ZD48L3RyPjwvdGFibGU+] (talk | contribs) (→‎Objects by others)
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This page contains links to custom objects for Thief 2, some of them made by myself, some made by others. These objects may work in Thief 1, but I can provide no guarantee of that.

Objects by The Watcher

These objects have been created by the author while developing his missions, and you are free to use and distribute them in your own missions provided that credit is given in your readme file. Most of the download archives contain instructions for setting up the objects in Dromed, and a src folder containing the source object (often a lightwave object file, and the intermediate .E file). Most people will want to ignore the src files, unless they need to modify the object in some way.

Objects by others

Skeletons & Bones
Author LarryG
Last update 18th October 2011
Download size 10.19MB
Download Skeletons_n_Bones.zip

Skeletons & Bones


This package includes 6 skeleton AIs and enough skeleton bone parts to start your own bonehoard! These are higher poly replacement bones for all OEM bones and bone objects -- except for the whole skeleton objects. That was not possible given the T2's poly count limits for objects.

The following pages contain objects created by other people, and hosted on my website as mirrors.

Authors

  • gravatar The Watcher [userbureaucratsysopPHRhYmxlIGNsYXNzPSJ0d3BvcHVwIj48dHI+PHRkIGNsYXNzPSJ0d3BvcHVwLWVudHJ5dGl0bGUiPkdyb3Vwczo8L3RkPjx0ZD51c2VyPGJyIC8+YnVyZWF1Y3JhdDxiciAvPnN5c29wPGJyIC8+PC90ZD48L3RyPjwvdGFibGU+]